Camera now correctly animates when recording movies.Ignore touch end events in part selector if physics is active.Fixed the green arrows showing when/where ropes will attach.Clear all publish ids when level is renamed.More work on display Steam workshop downloaded levels.Do not hide icon container when the goal has a location.Do not process events for disabled widgets.Use publish id as puzzle key for non-official levels.Fixed crash bug when rescaling a part which has a rope attached that goes through a pulley.Added a routine to compute a body's mass from area and density.Fixed bug so that projected part correctly shows rotation and scale of the original part.Fix scenery loading - mismatch in case on PNG.Allow steam workshop downloaded levels to be deleted.Fixed function to detect when text is being edited.Removed unused sensor on candle that was causing anti-grav pad to affect it when it was below the pad.Fixed a bug that would cause contraptions to freeze if camera was panned while running.Fixed some laser issues having to make outlet always work correctly and and inverse laser not pulse on on the 1st frame.Ropes no longer detach occasionally after running a puzzle.In-game workshop now shows downloaded puzzles & contraptions.Fixed bug causing text to change to white after contraption runs.There are also a bunch of different bug fixes in this update. We will have a much more detailed blog post about this soon. We have been working on a backend dashboard for teachers & classrooms as we have been getting Contraption Maker into more and more schools. This is something else we have been working on that won't be immediately seen in the game. We are in a much better position to support new platforms (no promised release dates on anything), we can render assets in 3D, and we have much better performance. However, if you have a retina screen, the game now supports it so your game assets should look much more crisp. Like I said in the beginning, there isn't much to actually see in this update. If you run into any issues, please report them in our bug forum and we will address them as soon as possible. We have done extensive testing to make sure everything is back working as it should, but this was a changed that touched pretty much everything about how the game was rendered. It basically changed how everything in the game was rendered and required a whole lot of the game to be updated and fixed. Our base engine has been upgraded from Cocos2d-x to Cocos2d-x v.30. Unfortunately, almost everything in this update is pretty "behind the scenes," so you won't actually see much difference. Your game should update automatically as it gets pushed out. We just put out an update for Contraption Maker.
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