![]() The basketball game is mostly a three-point competition that feels like it rewards proper jump shot form. As the wind increases and your targets start moving, this becomes pretty tricky. There's also archery, where you draw the Nunchuk back like you're drawing a bow, take aim, and fire in a variety of situations. It brings more depth to an experience that would otherwise be strictly timing-based. Just like the real thing, it's all in the wrist, as twisting your wrist will apply spin to the ball. The sword fighting is incredibly satisfying. But for every cycling, there's something like table tennis, which feels great and approximates the actual act of playing ping pong surprisingly well. ![]() The controls are awkward and the courses are dull. And as much as you want power cruising to be the second coming of Wave Race, it's never going to be the second coming of Wave Race. Frisbee-which lets you play Frisbee golf or attempt to throw the disc at specific targets-seems really cool in theory, but I'm absolutely awful at it. Cycling doesn't replicate the act of riding a bike very well, asking you to shake a Remote and Nunchuk up and down to pedal and move them sideways to steer. Canoeing is just kind of tedious, though the act of paddling your canoe is fairly lifelike. Me, I found canoeing, cycling, Frisbee, and power cruising to be my least favorite. In addition to the swordplay, there are 11 other types of games to play with in Wii Sports Resort. The sword stuff ended up being my favorite game of the lot, actually. ![]() It's probably most noticeable in the sword fighting game, where you have to swing at multiple angles to get around your opponent's defense. Remember all the dopey models, hiding behind couches and twisting on-screen swords with lifelike precision? With the MotionPlus attached, everything feels just a bit closer to that reality. Wii Sports Resort and the MotionPlus combine to finally make good on all the promises that the Wii originally made back in 2006. As the first game that actually requires you to have a Wii MotionPlus, Resort is the big showcase for Nintendo's sensitivity-enhancing brick, and it works very well. Unless you're the kind of sullen misanthrope who can only feel at peace when getting headshots with some kind of virtual scope, you'll surely find something about Wii Sports Resort that keeps both you and your non-gaming friends or family coming back for more. Wii Sports Resort offers more variety and a bit more complexity without alienating that family up the street who only bought a Wii because they love bowling. All of this makes Nintendo's return to sports-themed minigames that much sweeter. But very few of these cash-ins have succeeded. As developers chase after the millions of Wii owners who don't have a lot of hours spent with more traditional games, we've seen tons of games that attempt to duplicate the simple successes of Wii Sports. While that experience is the one that launched millions of sales for Nintendo's console, it's been a bit of a bumpy road for those of us with years of gaming experience. But beyond all of that, it was, at its core, fun. It showcased the Wii's motion-sensing controls and let you know what they were all about. It was easy to grasp, but had enough of a hook to it to keep people coming back whether they'd played a thousand games or just one. I can keep 2350 by counting every round.Playing tennis? On a table? That's crazy talk.The original Wii Sports was the perfect pack-in game because it really summed up everything that the Wii was about. I've gotten to 2500 level by hitting + at the end of a round that would subtract, but I wouldn't keep it if I didn't do that. The saving aspect is that I can eagle 18 about 1 out of 2. It is the least realistic hole of the bunch, and for me is the killer. Classic 8 is more like miniature golf than was 8 in Sports. As your level increases, it throws more wind and different pin locations. When you eagle Resort 1, it puts the pin just behind the front knob on the left hand side of the green of Resort 2. The extra degrees of freedom of club selection and drawing and fading make Resort more enjoyable. These kinds of decisions were less a part of Sports. You have a greater club selection with Resort, which helps on accuracy. Sometimes its just unavoidable like on 7 Classic with a 30 mph cross wind. When I can see that this might be a problem I try to set my drives up so I don't have to draw or fade to a green. Given that as a possibility, I generally hit only straight shots to a green, and account for wind by shot direction. I say semi-controllable draw and fade because you can take practice swings trying to tune draw or fade, then push A and more than a few times you'll hit it dead straight. With Sports there is only one strategy for shots to the green and that is bump and run. With Sports there is no semi-controllable draw and fade as there is in Resort.
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